package state;


import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;

import main.Game;

import button.*;
import constans.Flag;
import constans.ResourceManager;

public class AuthorState extends State{
	
	public AuthorState()
	{

	}
	public void render(GameContainer container, Graphics g) throws SlickException
	{	

	}
	public void update(GameContainer container, int delta) throws SlickException
	{

	}

}
